- | [* 1] Use the ++Scene++ to ++Add++ a ++Camera++. The new camera will appear in the Scene graph under the selected nodes. It will be at world origin, facing down. |
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- | [* 2] In 3D View, select the new Camera. The view will now draw from the new point of view. |
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- | [* 1] Fly the second camera until it is pointing at the first camera. |
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- | [* 11] Make sure ++Render > Cameras++ is set to A for Always. anything else and the cameras could be invisible. |
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+ | [* 5] Use the ++Scene++ to ++Add++ a ++Camera++. The new camera will appear in the Scene graph under the selected nodes. It will be at world origin, facing down. |
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+ | [* 3] In 3D View, select the new Camera. The view will now draw from the new point of view. |
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+ | [* 1] Move one camera until it is pointing at the other camera. |
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+ | [* 11] Make sure ++Render > Cameras++ is set to ***A***lways or else the cameras will be invisible. |
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