Introduction
How to fly around the 3D world, switch cameras. How to pick, move, and rotate items.
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The 3D View can be found via the Windows menu. The keyboard shortcut is Shift+F1
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3D View may be open already in a tab. Look for the matching tab name.
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Change active camera in the Scene with the 3D view > camera selector. There is always a default Camera 1
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Render: Activate render passes. Each render pass draws one type of thing the camera might see in the 3D view. They can be set to Never, Sometimes, or Always.
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Copy to Scene: Makes a copy of the active camera and adds it to the root of the Scene. Here a camera has been added and renamed by the user.
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Pan and tilt: Drag the mouse while holding the middle mouse button.
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Dolly: Drag the mouse while holding the middle mouse button and SHIFT.
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Pedestal and Truck: Drag the mouse while holding the right mouse button and SHIFT.
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Orbit: Drag the mouse while holding the right mouse button. Change the orbit distance by rolling the mouse wheel.
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Did you know? You can see one camera from another. Add a second camera and try it!
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Use the Scene to Add a Camera. The new camera will appear in the Scene graph under the selected nodes. It will be at world origin, facing down.
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In 3D View, select the new Camera. The view will now draw from the new point of view.
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Move one camera until it is pointing at the other camera.
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Make sure Render > Cameras is set to Always or else the cameras will be invisible.
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The Compass appears in the top right of the view.
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The handles with letters are the positive direction of each axis. The handles without are the negative.
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Hover the cursor over the compass and the background will change. Hover the cursor over a handle. The letter will appear in white.
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Click the mouse on each handle to make the camera orbit to face that direction.
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